Remember, Remember…Scriptwriting, Story and Plot

A short time ago, Chris called on members of the club to try and film more drama. I thought therefore, that I’d put together some of the essentials that go into coming up with a story and writing it for production based upon my own experiences. While I’ve not had anything filmed professionally, I’ve always written for enjoyment purposes and have something like twenty-five years of scripts, novels and entire RPG environments sitting in my files at home.

While I’m not going to claim screen-writing divinity (let’s face it, very few people other than myself have even read my scripts), I was pleasantly surprised by the fact that my techniques were supported and reinforced by legends and tutors like Elliot Grove and Syd Field when attending their courses and visiting lectures, and my submissions of ‘homework’ were praised.

What I have not done in this article is delve into the deeper aspects of character development and such like – that’s for another article. This one is just about the story as a whole.

Types of document

You can probably get away with an idea scribbled on the back of a cigarette packet, but lets be honest: when an industry starts to use standard documents, formulated and improved over decades, there is usually a reason. They help planning, understanding and ultimately, quality of the final production.

There are essentially three types of document (not production) that you may write – these may be named differently in different countries, but their underlying content is consistent:

  • An Idea
    The idea can be as short as a single line, or an entire document containing facts and figures and intended purely to remind you about the fleeting, elusive and easily forgotten thought. For these, it helps if you carry a dedicated notepad around with you. This is the type of thing that you write down at 2:30am after eating too much cheese and pickled-onions.
  • A Treatment
    The treatment is a first step in putting together a concise explanation of the idea and what you would intend to happen in the production. It has no waffle and tends to be from three to seven (an extremely long one) pages in length, stating very clearly what happens without details. It is usually designed to have impact, so exclamation marks and other attention grabbers are common. This is the type of document that you would give to a studio executive who intends to read your own and two-thousand others on the same day.
  • A Script
    The script is where you bring it all together and expand on the actual happenings that take place in your treatment. Here, you ‘slow down’ and spell it all out in visual description of events (not details, you are not writing a novel) and all of the dialogue. An script formatted to industry standards equates to about one minute of screen time per page. You do not include instructions to actors (even parenthesis, which are accepted in some schools of thought, tend to be blocked out by actors before reading the script) or the cameraman*.

* Take these last two with a pinch of salt for our environment. In the amateur and independent world, you may be the actor, DoP, director and producer so you may actually have jumped straight to a shooting script for your own benefit right from word go.

It should be noted that this does not include the various type of script that you may write, each of which has a different purpose for different types of film crew in actually planning for the final production (e.g. script, shooting script, sound script etc.)

For writing, I’d advise looking at a dedicated script writing tool rather than a word processor. I have used Word, Open Office and Pages in the past (this latter actually has a dedicated ‘script’ template, so it was very good), but at the end of the day a dedicated tool is a dedicated tool. They tend to offer lots of value added advantages over a more generic product. To get started, I’d always advise Celtx (pronounced Kell-Tex – it’s a accronym for Crew, Equipment, Location and XML) as it is desktop, mobile and web based, but most importantly, free.

Story and Plot

At a technical level there is a huge gulf between the idea of ‘story’ and ‘plot’ and yet these are two words which incorrectly get used interchangeably. When a cinema-goer comes out of a disappointing film and claims that the director ‘lost the plot’, what they usually mean is that they lost the story – the fact that the film started, had a middle and then ended with a conclusion means that the plot was actually [probably] OK.

  • Plot
    The plot is the easy bit – this is essentially the actual words that you write down in your script including visual events, sounds that are heard, dialogue that is spoken etc. This is also the bit which utilises the traditional concept that you even learn in school: it must have a beginning, a middle and an end. Unless you are going really art-house, pretty much every film will have an understandable plot. The plot must also however, be the carriage for the…
  • Story
    The story can be far more elusive – the story is what the film is really about, not just what is happening on screen. Using a comic metaphor, the story is ‘boy meets girl, boy loses girl, girl meets someone else, boy temporarily wins girl back before sacrificing himself for girl’s happiness with the other boy’ (or, if you a Red Dwarf aficionado, swap out boy with large green blob). There are literally hundreds of films with this same story (er, thousands?): some absolutely abysmal, but also some classics (there is a little known film called Casablanca which comes to mind here). They may all have the same story, but they are all still different because the plot tells the same story in different ways.
Commando (20th Century Fox, 1985): Little story, lots of plot (aka. action): the saviour of Arnold’s career after ‘Red Sonja’.

Just because your film tells a story however, does not mean that it needs to be easy to see. Some elusive stories get the audience returning year after year – they enjoyed the film, they don’t know why they keep going back, but they do: perhaps it is because each time they are getting ever so slightly closer to the truth (“I see something different each time”). I remember Elliot Grove admitting in regards to one film he used in a course example, that it took him fifteen years to eventually see one particular story.

Without trying to be too insulting to certain parts of the world, the final cut of a film often reflects the ability to actually see the story by fee-paying audiences. Films in Europe / the UK can be far deeper than those of the United States for example, where test screenings often get negative results because the audience does not understand the underlying story (e.g. at the last minute, the classic SF film Blade Runner had to be given a Phillip Marlow style VO to explain what was going on because of the reaction of US test audiences – you can’t get a more blatant story-assist than that).

Conversely, action films, while having a simple story (girl is kidnaped, boy invades small country, boy kills everything that moves, boy saves girl) relies almost completely on plot because the story is being worn on its sleeve.

 

The Four Tools

There are four tools which are used to craft an effective screenplay:

  • Character
  • Dialogue (what the characters say)
  • Actions (of characters etc.)
  • Settings (the environment, and what environments do)

The screenwriters job is to take a combination of these four tools and stich them together in a seamless manner. Imbalance the stitching (e.g. have a character do or say something inappropriate to the setting) confuses the audience and reduces the effectiveness of the screenplay.

The Four Social Stages

Similarly, there are four social stages in which a story can be set. A warning should be issued here however, as while these four are the generally recognised social stages, what they actually compose of can vary between screenwriters. Some recognise the stage as purely consisting of social interaction (e.g. the social interactions of village life are obviously very different from those of a bustling city), but others also include levels of technology (e.g. a man hunting in the wilderness with a long-bow, would suddenly become City simply because he is carrying a mobile telephone…)

  • Wilderness
    e.g. a man, the only hope, brings a divine revelation to society. A typical ‘superhero’ character story.
  • Village
    e.g. a small environment. One speaker, with social boundaries. The classic hero is an outsider who is considered a threat to everyday life. The hero, after completing the story, usually leaves alone.
  • City
    e.g. a wide range of social classes. The hero tends to be ‘average joe’ who encounters or witnesses an injustice, and who then goes on to fight for justice.
  • Oppressive City
    e.g. often the hero is an anti-hero who likes to go unnoticed. The hero witnesses a crime by a person in power, or is alternately a bumbling and inept hero who stumbles into something he shouldn’t. A city environment, but where things have started to go wrong, possibly before a total social breakdown and loop back to Wilderness.

Wilderness, Village and City (and sometimes ‘Town’, a mix of the two) are reasonably easy to understand. The Oppressive City begins where the city leaves off and some elements of paranoia, untrustworthy officials and conspiracy begins. It could be argued that Chinatown, set in the 1930/40 period is City based, while the use of corrupt city officials means that it is actually Oppressive City.

Chinatown (Paramount, 1974): a period piece, but clearly ‘Oppressive City’.

The social stage may seem irrelevant, but it again comes back to what the characters are doing and saying, and the effects of the environment upon them. Have any of these aspects not meet the defined social stage (without good or explained reasons), and confusion ensues once again. At the same time, mix social stages (e.g. placing one hero into a different social stage) correctly and new stories arise – the key is believability.

The Premise

A standard approach in trying to establish the premise of a story, is to try the ’25 word’ approach (this is not exact, it really just means ‘short’). This dates back to the US TV guide which essentially stated that if you can’t summarise your program in 25 words or less, you would not be included in the TV guide listings.

The basic (loose) format for writing your Premise under these conditions is:

This is a story about [who, or an occupation?] who [what they want to do, the goal] but [the obstacle] [the final outcome].

For example, if we were try and summarise Casablanca under these conditions, it might go something like this.

This is the story about a bar owner in Casablanca who wants to sit out the war quietly but whose life is turned upside down by a returning old lover hunted by the Nazis – his only thought is to get her to safety.

My view is that this actually says far too much for a TV guide (remember our discussion on story and plot – we are talking about the US here) and gives away a good part of the story, but it is a good jumping off point in the creation of a story. Using this example, we can examine each section of the statement and write up a list of all of the conditions which would need to be in effect for these things to exist or progress.

Casablanca (Warner Bros. 1942): Boy meets girl, boy loses girl…

For example, see how many of these are answered by your previous knowledge of the film, but are questions that you might logically try to answer based upon this short premise:

  • This bar owner – what’s he like? What is is history? Does he have friends, colleagues, employees?
  • What is he doing in Casablanca? What brought him here? Is he running from something?
  • Why does he want to sit out the war quietly? Is he a coward, a deserter, a criminal? Why isn’t he being patriotic?
  • What prompted the old lover to reappear? Why is she being hunted? Who is she, what is she, what is her history with the hero?
  • Why does he want to get her to safety if she is a past love? Does he still love her? Is that in fact why he is in Casablanca?
  • Setting wise, what is it like in Casablanca at this time? Are there any key historical issues to consider? Are there elements of the story which are only plausible (or are implausible) in this setting?

As you can see, it does not take much to get the ball rolling, yet every one of these questions is directly related to a single element of the premise statement.

What came first, the story or the plot?

Almost exclusively in amateur or independent screenwriting, the story comes first. It is the story which the plot is ultimately intending to tell with each of the events that occur to the characters.

There are situations however, where you will have some of the plot, or at least a clear definition of the environment, already established into which you must shoe-horn a story. In these situations, it is usually because you are writing into a defined story environment (e.g. a long running TV show) , or an actual, factual set of historical events (e.g. Blitz and Bananas). Regardless, you need some sort of ‘bible’ – these are detailed documents in the former case, and simple historical fact in the latter.

What do I write?

The big question which really comes down to you. There are two points I’d make about this however:

  • First, there is no such thing as writers block. It’s all about confidence. Put something down on the page, even if you don’t use any of it in the final piece. The important part is to get a page that has something on it – it will gradually build as you start to think.
  • Second, don’t be afraid to experiment. You’ll have two dozen ideas before something takes shape that seems feasible – try the final exercise and see what you come up with.

Write about something you know…

Never was a more misleading statement ever made. To quote a Raindance promotional paragraph, “If everyone only wrote about something they knew, we’d be inundated in teenage angst stories…oh, hello Hollywood“.

While the statement is true, you’d be amazed what you actually know. Don’t artificially restrict your boundaries to your immediate experiences (which is the big, misleading result of this statement). Take a look over your past, your skilled knowledge, your hobbies, the skills of your friends and family which you have been peripherally exposed to and expand. It’s amazing how much you do ‘know’ even without needing to do a few months intense research.

Exercise

  • Get the newspaper, preferably something local with people stories rather than the headline that another European country is about to go bankrupt.
  • Go through it quickly, page by page, and ring people stories regardless of their importance.
  • Choose two stories and try to combine them – you can do this by swapping characters, events and locations.
  • Can you add an additional element which ties the two together, and starts to build a story that you film as a drama?

An example from a course I took used the London Evening Standard. One story was about a business man who was killed by a lorry driver using the hard-shoulder while he was changing a wheel; the other was about a dairy closing down in Dartford. We ultimately came up with this:

This is a story about a recently redundant lorry driver who deliberately runs down his ex-boss at the side of the road but is wracked with personal guilt while the police hunt himhow does he uphold his own morals while caring for his young family?

 

Links to Craig’s other articles from the Raindance Technical Certificate course :

Part One can be found HERE

Part Two can be found HERE

Part Three can be found HERE

Part Four can be found HERE

OVFM Club Meeting Tuesday Feb 28th 2012

 

Lessons Learned

with

Anna Littler

 

Anna Littler, one of our taller club members, has a made a film set in the 1940’s. Originally titled “Bombs & Blueberries” Anna eventually settled on the snappier title “Blitz & Bananas”. No idea what it’s about as Anna has kept this whole project a closely guarded secret from all of us (but my guess it has something to do with fish).

Anyway, Anna has decided to regale us with a dissertation on the making of this covert project of hers, explaining in lurid and explicit detail what she has learned from the process, how it has helped improve her understanding of filmmaking from beginning to end, how problems were overcome and resolved and which method of stress relief was the most effective (see also: “Coulson, Chris” and “punching bag”).

Anna’s lecture will take place this Tuesday at 8:00pm o’clock at the usual club meeting place (not to be confused with our unusual club meeting place). Please bring your own ears. Sleeping bags are optional.

Be there or be somewhere else.

**EDIT** – Anna has requested that everyone bring a pencil with a rubber although she wouldn’t divulge the reason for this. You will also need an eraser if you have one too. Yes, I’m scared now….

The Perils of Filming in Public

By

Annabelle Lancaster

 

This is an adaptation of an article in the North Thames Region newsletter written by Arthur Gatcum, a former policeman.

Under the ‘Copyright, Designs and Patents Act 1988 (Freedom of Panorama)’ the taking of photographs or video footage of buildings, sculptures and other art in public places is generally permitted without infringing any copyrights. http://en.wikipedia.org/wiki/Freedom_of_panorama

The Police – Members of the public and the media do not need a permit to film or photograph in public places, and police have no power to stop them filming or photographing incidents or police personnel.

http://www.met.police.uk/about/photography.htm

The use of a tripod can attract the attention of police for two reasons:

  1. You could be obstructing the footway and
  2. They consider you a professional and in certain areas a license is required to film.

For those in the Bromley area you definitely need prior permission to film in The Glades (0208 313 9292) or Orpington Walnuts (01689 832923).

Airports – Amateurs must gain consent from the press office at the airport by written application and signing the airport’s Terms and Conditions. You will need Public Limited Liability Insurance worth £5 million. www.baa.com

Royal parks – Obtain permission to film, shoot stills or use a tripod on 0200 061 2110 or email film@royalparks.gsi.gov.uk

National Trust – There are restrictions at some properties, especially for tripods, so always check in advance with the property concerned www.nationaltrust.org.uk

English Heritage www.english-heritage.org.uk/about/contact-us

Museum and Art Galleries – Photography generally prohibited inside. Contact Department of Culture, Media and Sport www.culture.gov.uk

email enquiries@culture.gov.uk phone 020 7211 6000

Trafalgar SquarePhotography allowed in the Square but talk to a warden before using a tripod. www.london.gov.uk/gla

or phone 0207 983 4000

Network Rail – Restrictions apply on railway stations.

www.networkrail.co.uk 0207 557 8000 – 020 0207 904 7375 – filming@networkrail.co.uk

London Underground – They do have a permit for non professionals. Crew size: five or less with handheld equipment only. Cost £50 incl.VAT. Films must not be placed on the Internet. You also need insurance. www.tfl.gov.uk/filming

Cathedrals – Permits are required for tripod users. Contact cathedral wardens in writing or go to www.cathedralsplus.org.uk

I can’t vouch for all the phone numbers, and you might need to search around the web sites, but on the whole I hope you find the information useful.

EDITOR’S ADDENDUM: You might also want to avail yourself of one of these: http://photographernotaterrorist.org/bust-card/

The Write Stuff

Greetings dear readers (and you less expensive ones). For the benefit of those who don’t know me, as I’m a relative newcomer to OVFM, my name is Lee, the writer/director of the multi-award winning film “Writers Block”, and the big ugly brute in black who is usually blocking the view of short people at the club meetings. For those of you who do know me, I hope the nightmares have stopped now.

Anyhoo, I write this article to raise awareness of a wonderful piece of software that maybe of some benefit to the scriptwriters of OVFM, which enables one to create a professional looking, multifunctional script. This fantastic little programme is called Celtx (pronounced either Kell-tex or Sell-tex as is your wont) and best of all it is FREE!! (that got your attention didn’t it?)

So, what can Celtx do? What can’t it do? Well, it can’t cook, fly to the moon or make you more attractive to women (in my experience at least) but it does make the whole scriptwriting process a much easier one. First off, it automatically formats your script to whichever medium you are writing film (eg: film, TV, radio, stage play, etc.) which spares you the time and agony of setting up indents and markers in Word.

click thumbnail for full sized image
click thumbnail for full sized image

Lengthy character descriptions in your main script can be removed as there is a separate function to create a complete character biography – which also applies to props, scenery, settings, etc. You can create a storyboard which can be viewed as a slideshow, while a newly added sketch feature allows you to lay out the blocking for each shot/scene.

Want to add small computerised Post-It notes to the script? You can do that. Need to work out your shooting schedule or keep a record of your cast and crew? You can do that too. And while you can export your scripts in PDF format for others to read, if they also have Celtx you can share the entire project – storyboards, notes and all – with them.

click thumbnail for full sized image
click thumbnail for full sized image

It may sound too good to be true but trust me it isn’t. Granted, many of projects created by OVFM may not require the use of all of the features Celtx has to offer but they are certainly great to have regardless. And even if it is used solely for scriptwriting this remains an indispensable programme to have at your disposal, which has been endorsed by no less an august organisation than the BBC!

Now the important bit: where to get hold of this miracle software. That’s easy: it’s free to download at www.celtx.com (although you will need to sign up to the site first but that too is FREE!) where you will also find plenty of information about the software and its many functions.

Thanks for reading and I hope this information has been of some use to you.

LEE RELPH

Interview Techniques

 

news-interview-techniques-800X800

Why do an interview?

 

  • Haven’t got the footage? – If a ship sinks at sea, you can interview the survivors Could be Interesting filler if used sparingly.
  • If it’s a significant person, it can add credibility

Planning

  • Do your research – have a good idea of questions and background about the subject.
  • Consider the finished product.
  • Talk to the interviewee beforehand – Ask if they can, to answer in full questions, to aid editing later if you’re going to remove the interviewer.
  • Mention that they should avoid fidgeting – it makes them look shifty and untrustworthy – if they can’t stop, film a closer shot of their face, so that it’s not so noticeable

Clothing

  • Black is bad – no texture
  • Fine repeating patterns or stripes will move and distract on camera – Strobing

Camera Height

  • A high camera looks down on the subject, belittling them
  • A low camera makes them appear more significant
  • Usually – put the camera at eye height
  • Get Permission before you start
  • Before you start, with the camera running, explain what the interview is for, and get their permission on film – legally acceptable.
  • This also allows a chatty period to get the subject used to the camera
  • The Interview
    If they start to waffle, interrupt with another question, or be prepared to edit lots –
    you’ll need plenty of cutaways.
    Don’t let them use technical words – maybe ask them “what did that word mean” or
    frown and they might notice and explain better
    Assume the audience is an intelligent 15 year old – intelligent, but may not have the
    same life experience as you.
    Listen to what they’re saying – and look for keywords that can be illustrated by
    filming cutaways later – if they’re talking about Motorway noise, afterwards, get
    some shots of a motorway to illustrate the interview, to make it less boring.
    Open Questons
    Open Questions and Closed Questions – Start with the six journalistic W’s – Who
    When, Where, What, Why, and hoW ☺.
    CUT!!
    If you have to cut – or the subject fluffs a line, wait for the subject to finish, stop
    filming, move the camera to a different position, and ask the question again. It’ll look
    fine when you edit it together.
    Body Language
    interviewee rubbing nose – possibly lying
    touching face – Hiding truth
    Avoiding eye contact – about to fib – eyes are the gateway to the soul
    Shut-UP!
    Ask a questions and then shut-up!
    Its easy and natural to say mmmhm and “yes, I see” to try to encourage the
    interviewee to continue but disembodied sounds will seem weird when you edit…
    The Silence
    Use silence – just look serious and maintain eye contact – they’ll feel pressure and feel
    obliged to answer – not a nice technique, so be careful when you use it
    Positioning
    If the interviewer is visible and you’re going to use their voice, put them to the left of
    the camera, out of shot, and place the subject at the right 3rd or the screen looking into
    the empty space on the left, otherwise it’ll look like they’re looking off the screen.
    If someone is presenting to the camera, they should be centre screen, unless they’re
    illustrating something in the background and it’s important to maintain eye contact
    with the camera – the subject will look very shifty if they don’t maintain eye contact.
    Background
    80% of what a viewer takes from an interview is visual information.